| by Justin Thomas |
Posit: Avatar is the most-amazing special effects movie of all time even if the story was thin and unoriginal, the characters were cardboard and it descended into the obligatory Act III CGI battle.
Consequence: I’ve seen it three times but have only been able to stay awake through it once.
Result: A special effect without a story is a pretty boring thing.
Rules need to be established to discuss movies, particularly the big tent pole movies, made after May 25th, 1977, because what we’re using isn’t working.
Before that date dreaming it didn’t necessarily mean it could be made into a movie because technology couldn’t produce an effect able to maintain the suspension of disbelief. After that date the limits on stories and characters, and the worlds in which they exist, started to drop away. Sometimes, mostly before 1993, concessions would still need to be made: sure, the effect looked “good” but they weren’t precisely the director’s vision. After 1993 the boundaries were pushed away more than ever before and we’re nearing the point where anything brainstormed can be produced, marketed and distributed to an audience as a movie.
When a production can put on screen anything a writer or director can think how are we to determine what makes a movie good? Execution of a well-written story and well-developed characters worked before Star Wars so my recommendation is we stick with that. How does Avatar stack up against a special effect without a story being a pretty boring thing?
For the sake of the argument I’ll concede the CGI and motion capture are the best and most revolutionary at blending live action and special effects in the history of cinema. But what story are these effects and tools telling? Something so rehashed everyone behind Avatar should be thankful Kevin Costner didn’t write He’s So Fine or they’d be in court for subconscious plagiarism. Yet another Chosen One story. A “bad guy” character so ridiculous, over the top and cartoony he might as well have been named Boris Badenov with dialogue so bad it would have been improved by rewriting to, “must get blue Moose and Squirrel out of tree.” A corporate bad guy who decides to walk away from the pursuit of the $20 million per kilo MacGuffin because, well, I don’t know why he walks away or what it does for the story. A character who resents Sully for being the Chosen One for a reason as yet unknown who eventually stops resenting him for it for reasons equally unknown. Deus ex machina. Literally deus.
Those are just some of the issues. There are more. Many more. Apart from the production and character designs as executed by the animation there isn’t a single thing in Avatar that couldn’t be improved upon or isn’t derivative of something done much better before up to and including the weak crutch of “we’re not in Kansas anymore,” which still hasn’t been used as well as it was originally more than seventy years ago. The movie makes me think the culture, language, design and visuals of the world and people received light years more attention than the individual characters telling the story. The result is a big, pretty mess.
It doesn’t need to be that way and the tool that could have made Avatar better is already there in Sully. He’s paraplegic and through the avatar program is given back the ability to walk. In the opening he says something to the effect of once a Marine, always a Marine, and he turns his back on a security force made up of, apparently, a bunch of Marines. He falls in love with someone of another race and will eventually leave his own behind. Everything to add real drama to the story as Sully goes through his changes are there, but all the changes are either underdeveloped or not developed and occur only because it’s the point in the story when it needs to occur.
Sully has lost the use of his legs but he gets to walk again even if it’s in another body. Walking again, according to his voice over in the opening, is something he never anticipates doing because he can’t afford it and it’s a tough economy. He gets to walk again! How can his reaction to that be relegated to a single thirty-second sequence where the best part about it is Sigourney Weaver saying “numb nuts?” How can that not lead to some sort sequence, line or even solitary image of the emotions behind it? It’s the ability to walk against the inability to walk. It’s a big-ticket item but it’s completely abandoned other than serving as a plot device at the end when he can’t walk to his oxygen mask.
Ted Williams, perhaps the greatest pure hitter in the history of baseball, was a Marine, and until his dying day would bellow “are there any Marines in the room” whenever he’d enter one. Being a Marine is a big deal. Forget the Kid; Sully himself says once one, always one. He turns his back on them. He fights against them. He kills them. Where is the conflict with that? If there is no internal conflict, where is the “Well, I gave my life to them but they’re all jerkweeds so they can go fly a kite” lesson learned line? It’s nowhere to be found, and it’s too important at one point in the story to be go abandoned for the rest of it.
He falls in love with Neytiri. He mates with her and, as she says, a Na’vi can mate with only one. His avatar is not real. How can he be okay with it, how can it not do something to him, how can the falseness of how he’s among them and in love with her not be addressed? Forget about it how it could have improved the story, it’s necessary for what happens in the story for it to have some sort of authenticity. And why did they fall in love? Because they spent time with each other and she taught him how to use a bow? It’s the only answer I could come up with as there are no other answers offered by the film itself, and it’s the worst failing among them all.
Sully is a good looking character, but the drama behind earned change is completely lacking. A stronger Sully would have made for a better film, but a Sully as weak as he is undermines everything else and makes all the other problems that much more glaring.
A day will come when a movie does better all the things Avatar does well. A day will come when these visuals look as ridiculous as a Muppet with Frank Oz’s hand shoved up its backside looks today and the technology used to create it looks like an abacus. When that happens, maybe three years or thirty years from now, why will Avatar be praised? It won’t be because everything else in Avatar is mediocre at best.
Here’s the challenge then. When there are no limits to what can be made, films using technology must have a good story at their heart. The goal should be to make a motion capture film not only as good looking as Avatar but as dramatic as Grapes of Wrath. The wonks at Skywalker Ranch, Cameron’s Copacabana at the Top of the World and Robert’s Old Man Peabody Institute for the Cloning of Space Bastards are, right now, pushing the technology forward to the point where a future software application will be able to mimic the voice, mannerisms and look of Humphrey Bogart perfectly and we’ll have ubiquitous marketing campaigns bombarding us with “See the new Bogey movie!” Effects need to be made in service of characters and story, not the other way around, and Avatar keeps us on the slippery slope away from that idea. Sure, it keeps box office records continually rewritten, but it’s also yielding an era of movies more forgettable than any other in the history of the medium as measured by anything other than dollars.